Explore our books on gaming design
Let’s have a look at recent book purchases on gaming design:
- Bang (2016) Picture this: how pictures work
- Barker, Smith and Attwood (2021) Watching Game of Thrones: how audiences engage with dark television
- Galuzin (2016) Preproduction blueprint: how to plan game environments and level designs
- Lemarchand (2021) A playful production process: for game designers (and everyone)
- Lengyel (2016) Foundations of game engine development. Volume 1 – Mathematics
- Lengyel (2019) Foundations of game engine development. Volume 2 – Rendering
- Rogers (2019) Understanding esports: an introduction to the global phenomenon